Low level luck stones drop from low level solo campaigns and multiplayer dungeons. Note that you cannot break a high level luck stone into lower level luck stones. Luck stone synthesis is binary in order to synthesize the next level luck stone, a player must combine two of the same level, plus two times the component luck stones' level in gold (i.e., to synthesize a level 3 luck stone, a player must combine two level 2 luck stones and 400 gold, or combine four level 1 luck stones and 800 total gold). Like gems, higher level luck stones can be synthesized from lower leveled ones. There are nine total levels of luck stones. This is very helpful for items which can be enchanted over 10 times for each time an item is enchanted, the probability of successfully enchanting it again drops by 10%. Luck stones increase the chances of enchanting an item by 10% per luck stone level, up to 90%. Luck stones are one of the most basic items in the game, and provide a big support for players. Since no item can have less than a 10% enchantment rate, the highest level luck stone adds 90% to the enchantment probability. As with gems, lucks stones can be synthesized into higher level luck stones using the Blacksmith. The percentage increase corresponds to the luck stone's level. If a player dies, he or she can respawn and continue attacking but if the entire team dies then it is not possible to fight the BOSS anymore and the victory will depend on the performance of the other team.Luck stones are used to help increase enchanting success probability. Both teams must clear their monsters to arrive to the BOSS area.īOSS: You know how the Dragon Invasion BOSS resets it’s HP once all the players die? Same logic in this BOSS except that there are two teams attacking. Monster: The monsters in this dungeon are random meaning their could be monsters from Map 1 in this Map. Intro: Both teams will have have a different respawn area and different monster territory. The finished team will have to wait on the other team that is battling the BOSS before entering the next map. The team that defeats a BOSS will receive a victory and will be taken out of the battle. There are two BOSSes, the Flame BOSS and the Ice BOSS but this time, the BOSSes do not switch teams since the teams are in different maps. In the Flame Zone, the monsters will cast a burning effect on players during battle (HP Decrease 25-50%).īOSS: Before attacking the BOSS, both of the teams have to clear all of the monsters. Monster: In the Ice Zone, the monsters will cast a freezing effect on players during battle. The second map is Ice Zone and the third map is Flame Zone. Intro: The two teams will each receive either the second or third map after clearing the first map. Both of the BOSSes must be defeated in the same round, otherwise the BOSS that dies will respawn. If one team dies, the team has to re-challenge the BOSS which kind of sucks since the BOSSes HP resets. The BOSSes switch their battle team every 10 rounds. Once all of the monsters are defeated, you can enter the BOSS territory.īOSS: There are two BOSSes, one of the BOSS does physical damage while the other does magical damage. Monster: Each Monster has random buffs which can effect the players battle. You have to clear all of the monsters in order to attack the BOSSes! Intro: In this map, there is a monster territory and BOSS territory. The eight players will be divided evenly into two teams which will be explained below. Up to eight players are allowed in the dungeon. Unlike regular dungeons, this dungeon is divided into 4 maps which has it’s own BOSSes and monsters. Even me, a 350k Battle Rating could not get the slightest damage to the first monster. This battle rating may sound crazy but the patch that comes before 4.0, will give you that good battle rating. The reason why you need 700k to 1 Million Battle Rating players is because the dungeon monsters are hard themselves. Once you reach Class level 8, you unlock this dungeon which is possibly the last dungeon in Chinese Wartune up to now.
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